Tag Archives: semiotics

smurfs_the_lost_village

The Smurfette’s Guide to Post-Patriarchy

I went to the latest Smurfs film The Lost Village primarily for the entertainment for my three-year-old daughter. But came out feeling as though I’d seen the world changing before my very eyes.

Some big questions are addressed in the film. What happens as patriarchy gives way to something new? And as our definition of ‘being’ expands to include hybrid and artificial entities? As gender codes fragment before us and as our understanding of nature and consciousness evolves? I was amazed at how far the smurfs take us into these issues in The Lost Village.

The film revolves around the Smurfette, who represents a storyline recycled from the late 19th century misogyny of thinkers like Schopenhauer and Nietsche.

She is a golem or cyborg, depending on which century you wish to borrow your language from – an  artificial creation of evil wizard Gargamel. Her purpose is to lure the Smurfs away from the path of ‘bros not hos’ and throw them into disarray.

Schopenhauer and the Smurfette

Schopenhauer could have thought up the Smurfette. He considered women to be tricks of Nature, attractive simulacra designed to lure men away from higher pursuits. They are creatures of artifice and dissimulation, not of truth.

The Smurfette is just such a lie. She’s a fake smurf, puppet of an alien agenda. It’s a tough problem for the Smurfs narratively and commercially. What do they do with this storyline in a social context rapidly moving into a new post-patriarchal configuration?

A radical response [spoiler alert]

The Lost Village tackles the issue in a brave and radical way. It doesn’t shy away from the miserable sexism surrounding the creation of the Smurfette. It doesn’t just give her some sassy lines and martial-arts moves, or  a liberal-feminist storyline in which she finds herself and rewrites the script, contemporary Disney-style.

Instead it goes right to the heart of the matter. At her lowest point in the film, the Smurfette is confronted with her fakeness – with the fact that the she’ll never be a real Smurf and will always be excluded, suspect and problematic.  She decides to embrace her fakeness and to journey right into the heart of the misery associated with it.

Her choice is to sacrifice herself to save the Smurfs – to absorb Gargamel’s evil into her body to drain his power. The outcome for her is that she regresses back into her own abject origins. She goes back to being a lumpen piece of clay, inert and gross.

The gift of being

The power of her sacrifice generates such a tidal wave of love amongst the Smurfs (whose community has now widened to include a whole village of female Smurfs) that she is physically resurrected and given the gift of full being.

Her new being is not just a full passport to Smurfdom and ‘equal rights’. It’s expressed as a boundless freedom and potential. She can be whatever she likes – she can evolve. She leaps from suspect ontological hybridity (a weird mix of legitimate Smurfiness and suspect fakeness) to the fullest expression of being the Smurfs can imagine and give.

Three take-outs

 

I’d like to end by summing up what makes this story such a leap forward in the narration of social change – and why cultural expressions of every kind should take note of what is going on here.

First, this is a feminist story – but it’s not a liberal-feminist story. In other words, it’s not about an individual finding empowerment and making her own way. Instead, it’s about the community giving the gift of full being and full freedom to be, as a sacred act of love in response to a sacred act of sacrifice.

Second, the film addresses the theme of the cyborg through the Smurfette who is herself an artificial entity. The storyline gives full being to cyborgs, opening the portals of what we define as ‘being’ to include unlimited capacity to evolve. No one group – whether it’s humans, men, white people or any other – can claim fuller ownership of being and consciousness over any other.

Third, the film reveals that social change on this deepest of levels releases a tremendous amount of creative energy. Feminism, or diversity in general, is breaking out of the idea of ‘representation’. It’s no longer about how things look – for example, having an extra black person or woman on the cast. Instead, It’s about freeing the creative energy that’s been suppressed through injustice and power monopolies.

This is an exhilarating ride – travelling with the Smurfs for some of it is a pleasure and an awakening.

 smurfs evolution

 

 

 

 

 

India blackboard

Classrooms of India

Education is important in India, so it’s not surprising to see ads set in classrooms. But this setting often has an additional function: to help negotiate conflicts between India’s emerging, youthful modernity and its long-established respect for tradition and authority.

Two TV ads currently being aired give us a very similar storyline: a hint of rebellion and autonomy amongst the students, followed by the restoration of the teacher’s authority. In an ad for Indian watch brand Titan, the students get to their feet in a chorus of their own making – as if standing up to the teacher with a display of their own ability to self-organise. But the hint of rebellion is a red herring, as they’re actually getting to their feet to present him with a retirement gift. Authority is restored; student autonomy becomes a way not to challenge but to pay a creative tribute to the teacher.

 

Similarly, in this ad for on-line fashion retailer Myntra, a display of student autonomy is resolved and neutralised – here, when the teacher appears to restore order.

In both ads, the storyline revolves around the tussle between youthful autonomy and self-expression on the one hand, and traditional structures, on the other. A balance is struck: tradition wins, while allowing students to express themselves within certain boundaries.

But a recent ad for newspaper The Hindu gives us a more unsettling account of the relationship between traditional power structures and the next generation. A class is asked to debate a political issue while observing ‘proper parliamentary behaviour’. The students take the instruction literally and a fight breaks out – copying the disorder previously seen in the Indian parliament. So here, there is no safe, respected authority to take back the reins: disorder is present at the heart of power itself.

models and makers

Models and Makers

Models are a big theme emerging in advertising and popular culture at the moment.

Talk Talk’s UK 2012 ad shows figurines from a toy village coming to life after the visitors have gone home.

Honda’s Channel 4 idents feature models of the brand’s crowning glories past and present.

honda idents

Ikea has brought out doll’s house furniture – not just for kids, designed to become adult collectibles too.

IKEA HUSET Doll's House Furniture

Beyond advertising and consumer culture, artists and designers such as Slinkachu and Christopher Boffoli (below)  are also using models, miniatures and figurines.

Christopher Boffoli

In Brighton, digital agency Developing Dreams and artist Emilia Telese have created an installation enabling people to be ‘printed out’, by a 3D printer, as a mini figurine.

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Semiotics can help spot emerging patterns like this one, identifying the bigger cultural meanings behind its diverse expressions. Here we can see a growing interest in the process of ‘making’ – the model implies the maker, and the miniature implies the power of  craft, skill, technology and the human hand itself. Many brands are now looking to explore this space and semiotics can provide the wider cultural awareness and conceptual tools to help them do so.